← Character ArtSketch · Issue 13
Mara Vance
Character Designer · Vancouver, Canada
Twelve years in animation, three feature films, and a sketchbook habit she describes as “non‑negotiable”.
Selected work
10 pieces
Chosen by the artist for this issue
10 pieces selected by the artist. Click any image to open the gallery. All artwork © the artist, shown with permission.
Character Design
“The silhouette has to survive being switched off”
Twelve years designing characters for animation, and Mara Vance still starts every job the same way — thumbnails the size of a postage stamp, drawn small enough that she cannot cheat.
The toolkit
- SoftwarePhotoshop for design, Procreate for thumbnails, Blender for rough blocking
- HardwareWacom Cintiq 16 and an iPad Pro that never leaves the bag
- BrushesThree. All variations of the same chalk brush
- SketchbookA5 hardback, roughly one a month, numbered on the spine
- ReferenceA tagged drive of costume photography, plus the museum on Tuesdays
Three things Mara would tell a beginner
- Thumbnail smaller than feels sensible — it stops you decorating.
- Fix silhouettes, not details. Details never rescue a flat shape.
- Keep the bad pages. They are the only honest record of your progress.
- Draw the thing you avoid — your work has a hole exactly that shape.
Character Art School
Learn the fundamentals underneath work like this
Character ArtSketch is published by Character Art School. The same construction, gesture and design principles the artists here talk about are taught, step by step, inside the school.