Visual Development

“Visual development is eighty percent deleting”

Cutting a cast of forty down to nine, and the discipline of throwing away work that is good but wrong.

Cutting a cast of forty down to nine, and the discipline of throwing away work that is good but wrong.

How did you find your way into this?

Sideways, like everyone. I drew constantly as a teenager, stopped for four years because somebody sensible told me to, and came back to it at twenty-six with a much clearer idea of why I wanted it.

What are you working on at the moment?

A cast of eleven for a series that has not been announced, so I will say nothing else about it except that two of them are very difficult and I think about them in the shower.

The rest of this interview is still to be written.

The toolkit

  • SoftwarePhotoshop for design, Procreate for thumbnails, Blender for rough blocking
  • HardwareWacom Cintiq 16 and an iPad Pro that never leaves the bag
  • BrushesThree. All variations of the same chalk brush
  • SketchbookA5 hardback, roughly one a month, numbered on the spine
  • ReferenceA tagged drive of costume photography, plus the museum on Tuesdays

Three things Priya would tell a beginner

  • Thumbnail smaller than feels sensible — it stops you decorating.
  • Fix silhouettes, not details. Details never rescue a flat shape.
  • Keep the bad pages. They are the only honest record of your progress.
  • Draw the thing you avoid — your work has a hole exactly that shape.
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