Glenn Rane
Illustrator & Art Director · California, United States
Art Lead for Creative Development at Blizzard Entertainment when this interview ran, and one of the Sons of the Storm. His art has fronted Warcraft, StarCraft, Diablo and Hearthstone. First published in ArtSketch in November 2012.
10 pieces
From the artist’s public gallery
10 pieces from Glenn Rane’s public gallery, chosen by the editor rather than the artist. Click any image to open the gallery. All artwork © Glenn Rane.
Artist Interview: Glenn Rane
Some artists are so renowned in their craft that they are attributed the title “Legendary”. Deserving of having their names emblazoned in bright orange for all of eternity, these noble souls humbly craft fantastical and glorious works of art that ignite and inspire hearts and imaginations. Glenn Rane is one such artist. Working at Blizzard Entertainment as Art Lead, Creative Development, Glenn has helped forge the epic universes of Warcraft, Starcraft and Diablo with his captivating, vivid and distinctive artwork and style. We took some time out to interview Raneman, and this is what he had to say…
Three things Glenn would tell a beginner
- Trace and copy artists you like to learn how they solved lighting, anatomy, value and colour — and never show or claim that work as your own.
- Then move away from it and build your own technique. That, and lots of practice.
- It is all contrast: lights and darks, warms and cools, detail and its absence. Save the strongest contrast for the face, and the eye goes there.
Learn the fundamentals underneath work like this
Character ArtSketch is published by Character Art School. The same construction, gesture and design principles the artists here talk about are taught, step by step, inside the school.